﻿using RPGConsole.Model.Goods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RPGConsole
{
    public class Bag
    {
        private List<RecoverGood> RecoverGoods = new List<RecoverGood>();
        
        public void Show()
        {
            MainConsole.ClearForm2();

            Console.SetCursorPosition(103, 0);
            Console.Write("恢 复 | 攻 击");
            Console.SetCursorPosition(101, 0);
            ConsoleExtend.Write('-', 18);

            for (int i = 0; i < 15; i++)
            {
                
            }
        }
    }
}
